🎯천장
cheon-jang

ex)
"I failed every pull, so I ended up hitting pity for the limited character."
originThe term spread through Korean mobile game and online game communities as gacha systems became more common in the 2010s. The exact first use is hard to pin down, but it likely became widely familiar around the mid-to-late 2010s alongside Korean discussions of guaranteed pulls, pity systems, and limited character banners.
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